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ALL THAT TECH:  THE GREATEST LEGACY

Transform your education organization's introduction to tech pathways with "All That Tech: The Greatest Legacy," an experience designed for students in 8th to 10 grade to "escape the room" of technology seen through the lens of Ali's Legacy.

WE WILL COME TO YOU!  

Through interactive stations set up at your school, participants will learn about 12 different types of technologies and begin thinking about how they can be applied to the legacy of Muhammad Ali.  This experience not only fosters technical skills but also encourages students to think critically and act as innovators in their local and global communities.

 

THE DATA SHOWS THE IMPACT

 

 

 

 

 

 

 

 

 

 

 

We asked participants who went through the All That TECH:  The Greatest Legacy experience to answer a few questions for us.  Here are the results:

86% of participants said that this experience helped them see technology in a different way

83% of participants from underrepresented groups said the experience made them more interested in technology.  

94% of participants said they would recommend All That TECH:  The Greatest Legacy to a friend.

In their own words:  

This was a super fun experience, thank you so much for all the things you’ve taught me!! :)

i had alot of fun thank you for letting us experience this ! -janell

 

i think this was a great experience for me and I'm glad that I came!  

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Technology for the Gamechangers...

All That Tech:  The Greatest Legacy is a unique opportunity for students from all backgrounds to be introduced to technology in a new way.  Be prepared for them to experience fun, impactful, hands-on tech workshops facilitated by young people they can relate to.
 

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WHO IS THIS FOR?

Any organization that wants to introduce their youth to technology in a fun and engaging way

  • Introduce problem-solving, technology, and the legacy of Muhammad Ali in a fun and easy-going environment

  • Engage participants' interest in technology, even if they weren't already interested

  • This experience is designed for students between 8th and 10th grade.

WHAT TO EXPECT
  • Engaging workshops where participants can apply technological  concepts to real-world problems

  • Twelve hands-on workshops covering a range of different types of technology, including robotics, virtual reality, coding, artificial intelligence, and many more!

  • A chance to unleash participants' creativity and innovation in the world of technology

  • A fun and engaging day!

THE DATA TELLS THE STORY!

We asked participants in All That TECH to give us feedback on their experience.  All participants were in 9th grade.  

  • 86% of participants said that this experience helped them see technology in a different way.  

  • 83% of participants from underrepresented groups in technology said this experience made them more interested in technology.  

  • 66% of participants from underrepresented groups said this experience made them more interested in the tech pathway at their school.  

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